![]() These two mods should now be visible in the Loader Mods list.Ĭlick the Launch button at the bottom. Click the Add button and locate your Optifabric jar as well as the OptiFine_*_MOD.jar extracted from the previous step. Fabric Loader will be added to the list of versions for this instance.Īt this point, move to the Loader Mods tab in the instance window. ![]() Once created click the “Edit Instance” button and move to the Version tab from the left.Ĭlick the “Install Fabric” button on the right and choose the latest version it will allow. Open MultiMC and create a new instance, picking the same Minecraft version as before. However we’re using MultiMC, so we want to Extract, which will give us the actual drop-in mod jar that we can load into MultiMC.Īt this point, we now have two files for Optifine: the original installer and the new “OptiFine_1.14.4_HD_U_F5_MOD.jar”. If you were to continue using the vanilla launcher, you could click the Install button. Having the Optifine jar downloaded (in this case, it would be named OptiFine_1.14.4_HD_U_F5.jar), run it directly by either double clicking it or invoking it from a command line. If it hasn’t already downloaded minecraft.jar for this version, it will do so, and then launch the game. Run the new installation to download that version of Minecraft from, then exit. In the vanilla launcher create an “installation” of the Minecraft version for which you are running the shader. ![]() Therefore for now it will only support Fabric as a mod loader/API, and cannot load Optifine without Optifabric. Optifabric – MultiMC refuses to kowtow to the whims of Forge incompliance.Optifine – Pick the latest build for the version being played ( ).Vanilla Launcher – Optifine needs this to extract the actual mod from the mod installer that it distributes.Specifically since I started playing again in a major way from v1.14.4, installing mods is not as simple as it used to be, and Optifine is no exception, especially when it comes to a third-party launcher like MultiMC. However, it should be abundantly clear that the project is a fork without implying that you have our blessing.Gathering all of the resources of the Internet, I finally pinned down the technique to install an Optifine shader in an instance of Minecraft from the MultiMC launcher. ![]() If you decide to fork the project, a mention of its origins in the About dialog and the license is acceptable. You will also have to register your own app on Azure to be able to handle Microsoft account logins. You must provide your own branding if you want to distribute your own builds. The source code has been debranded and now builds as DevLauncher by default. The API tokens required to talk to services that the launcher depends on.īecause of the nature of the agreements required to interact with the Microsoft identity platform, it's impossible for us to continue allowing everyone to build the code as 'MultiMC'.The license gives you access to the source MultiMC is built from, but not: We keep Launcher open source because we think it's important to be able to see the source code for a project like this, and we do so using the Apache license. Forking/Redistributing/Custom builds policy See the License for the specific language governing permissions and limitations under the License. Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Licensed under the Apache License, Version 2.0 (the "License") you may not use this program except in compliance with the License. LicenseĬopyright © 2013-2022 MultiMC Contributors Please avoid making direct pull requests to the translations repository. It should either read from top to bottom, or left to right. Keep lists (of arguments, parameters, initializers.) as lists, not paragraphs.Indent with 4 space unless it's in a submodule.Make sure your IDE is not messing up line endings or whitespace and avoid using linters.If you want to build the launcher yourself, check BUILD.md for build instructions. We aren't looking for flashy features, but expanding upon the existing feature set without disruption or endangering the future viability of the project is OK. While blindly submitting PRs is definitely possible, they're not necessarily going to get accepted. If you want to contribute, talk to us on Discord first. MultiMC is a custom launcher for Minecraft that focuses on predictability, long term stability and simplicity.
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